The Egg of the Phoenix: Special Module I12 (Advanced by Frank Mentzer PDF

By Frank Mentzer

ISBN-10: 0880384719

ISBN-13: 9780880384711

RPG e-book

Show description

Read Online or Download The Egg of the Phoenix: Special Module I12 (Advanced Dungeons & Dragons) PDF

Similar puzzles & games books

Download e-book for kindle: Amusements in Mathematics Dudeney by Henry E. Dudeney

In issuing this quantity of my Mathematical Puzzles, of which a few have seemed in periodicals and others are given right here for the 1st time, i have to recognize the encouragement that i've got got from many unknown correspondents, at domestic and in another country, who've expressed a wish to have the issues in a accrued shape, with a number of the recommendations given at larger size than is feasible in magazines and newspapers.

Download PDF by Steve LeDoux: How to Win Lotteries, Sweepstakes, and Contests in the 21st

Profitable participant and contestant Steve Ledoux stocks his talents in determining lottery numbers, profitable sweepstakes and contests, and recognizing unlawful scams during this savvy choice of prize-winning ideas. Lottery and sweepstakes hopefuls methods to locate the ideal contests to go into, tips to safeguard themselves from cheaters, and what to anticipate after successful, together with the right way to take care of the IRS and provides interviews to the media.

Read e-book online Lords of Middle-Earth Vol 2: The Mannish Races (Middle Earth PDF

The second one race to go into Tolkien's global, the boys. Mortal, they dominate the later historical past of Middle-earth, and their impact more and more colours the character of lifestyles in Endor. every one is defined in visual appeal, motivation, features, and historical past. video game facts for the MERP and Rolemaster video game structures are incorporated.

Additional resources for The Egg of the Phoenix: Special Module I12 (Advanced Dungeons & Dragons)

Sample text

Nothing here is magical. However, the water is poisoned and the rim of the bowl lined with more poison. Even a touch (a thief's Find Traps attempt, for instance) will require a saving throw vs. poison or death results in two rounds (Skrufulus's antidote will cure this poison easily). The antique bowl is worth 3000 gp (it is a fine example of early elven silversmithing). T10. Hot Dog! Three hell hounds sit alertly at this intersection. The hounds will watch any intruders carefully, and will growl softly.

The DM should not reveal the presence of the wand unless it is seen or detected! A light source dropped in the hole will block sight of the wand itself, revealing nothing. Telekinesis (possibly provided by the sword Paramel) would bring the wand up or the party may "fish" for it with a sticky substance on the end of a string (this action requires a Dexterity Ability Check made at half the character's Dexterity, rounded up). Each try takes five rounds. If the players continue their search, they will find the withered, partially devoured carcass of a sabertoothed tiger; its chest appears to have been pierced by a huge pointed object.

If not, he will retreat to his lair, watching for trouble. If spotted by a character who can see invisibility, his actions will depend upon those of that character. If the observer obviously sees him and reacts, he flees to area #T12 and waits to attempt another assassination using the same methods while the characters are involved with the hell hounds. However, if the observing character quietly takes actions, such as casting a spell without first announcing the assassin's presence, Bludgeous will try for a kill, not realizing that he has been spotted.

Download PDF sample

The Egg of the Phoenix: Special Module I12 (Advanced Dungeons & Dragons) by Frank Mentzer

by Ronald

Rated 4.63 of 5 – based on 9 votes