
By Scot Morris
ISBN-10: 0030602971
ISBN-13: 9780030602979
Book containing a chain of fifty three units of fairly tough mind teasers that
really problem; solutions integrated later in e-book. 146pg. Omni Mag'83
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Extra resources for Omni Games: The Best Brainteasers from Omni Magazine
Example text
However, these labyrinths are not described in this adventure. Employ any cavern complex for adventures beneath Waterdeep. PCs should be aware, though, that it isnt very heroic to spend extensive time underground while the city above is in chaos. Event 5: Rest and Revelations The wizards return to the side room. Durnan promptly serves everyone a hot meal of beans and bread (or whatever the PCs wish, if theyre not rude and its not fancy). Noticing Midnights weariness, Durnan steps out of the room and returns, hefting a full-size wooden bed un- der one massive arm.
During this time they are swept along at 70 feet per round. They cannot slow their passage by grabbing onto things; theres nothing to grab onto! They cannot swim against the current; its too strong, and too dark to tell directions accurately. If the proficiency rules are being used, have every PC make a Swimming proficiency check each round. If proficiencies rules are not used, or if some characters do not have Swimming proficiency, each character must make a Strength check and a Dexterity check, each round.
At last, they convince Khelben to take them along to the Yawning Portal Inn. To the Yawning Portal Gravely wounded adventurers are tended in a wing of Piergeirons Palace, which has been equipped as a crude hospital. Anyone merely tired of the quest is escorted by the Watch to the green and beautiful calm of The City of the Dead. In this huge cemetery they sit idly out of the way in the coming conflict. They get caught up in Event 2 of Chapter 6, rejoining the action then. Ylarell salutes and runs out.
Omni Games: The Best Brainteasers from Omni Magazine by Scot Morris
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