Download PDF by Srushtika Neelakantam: Learning Web-based Virtual Reality: Build and Deploy

By Srushtika Neelakantam

ISBN-10: 1484227093

ISBN-13: 9781484227091

ISBN-10: 1484227107

ISBN-13: 9781484227107

Create web-based VR functions and install them to GitHub pages with this brief, functional instructional full of hands-on examples. This publication covers themes reminiscent of VR, the WebVR API, and A-Frame. In Learning Web-based digital Reality, you'll construct a few 3D VR-based purposes. In those apps, it is possible for you to to check the VR environments, stroll during the digital international, engage with the items, and understand those digital realities with assistance from Google Cardboard.

By the top of the ebook, you might have an entire figuring out of what WebVR is, wisdom of what VR units can be found, and the necessities to begin engaged on WebVR. additionally, you will be cozy in utilizing A-Frame and its quite a few parts to construct your individual VR projects.

What you are going to Learn

  • Experience WebVR, the WebVR API, and WebVR libraries
  • Make use of varied items of VR hardware
  • See well known WebVR projects
  • Use A-Frame to construct your individual WebVR projects

Who This booklet Is For

Developers who are looking to construct and install web-based digital truth expertise. knowing of HTML5, JavaScript, and CSS is required.

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Additional info for Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

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Can’t imagine the scene yet? No problem. Let’s get started and things will become understandable soon. Let’s quickly set up the initial skeleton of the HTML document, complete with the script references required and the tag. js"> 40 Chapter 5 ■ From “Hello, World” to a VR Content Display Now that you have the basic skeleton in place, let’s add the tag inside the tag, which will include all the resources you’ll use for the scene.

A-collada-model> The word collada refers to collaborative design activity. This primitive allows you to use the 3D Collada models available on the Web or created using modeling software (Figure 4-7). You can simply include the model in the assets and refer to it using the src attribute of this primitive. -- Using the asset management system. -- Defining the URL inline. Not recommended but more comfortable for web developers. dae"> 25 Chapter 4 ■ Introduction to A-Frame Figure 4-7.

Z); } }); Primitives Primitives have a semantic name such as . They are the entities that have their components preset with some default attribute values. Such primitives help map the component properties with the HTML values. They act as shorthand tools to simplify the common entities that are otherwise complex to implement. The tag is extended by all the primitives, and because of this, all the operations that can be implemented on the tag can also be implemented on the primitives, such as specifying position, adding animation, attaching components and mixins, and so on.

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Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology by Srushtika Neelakantam

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