Download e-book for kindle: English with Games and Activities, Elementary by Paul Carter

By Paul Carter

ISBN-10: 8881488213

ISBN-13: 9788881488216

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Additional info for English with Games and Activities, Elementary

Sample text

16–18 points: Start by changing suit. On the next round, either change suit again or decide whether to bid game or look for slam. If opener has confirmed a minimum opening, be content with game, but if opener has promised better than minimum, you should plan to look for a slam. 19 points or more: Jump-shift if possible. If not, change suit and judge which slam to try for after opener has told you more with the rebid. An opening hand facing an opening hand should produce a game. An opening hand facing an opener who jumps can produce a slam if a good trump fit is located.

With 26 points together, game is a good chance. With 25 points together, game is a reasonable chance. With 24 points or less, game prospects are poor. RESPONDING TO 1NT WITH A BALANCED HAND 0 –7 points PASS Game prospects poor 8 –9 points 2NT Game prospects possible 10 –14 points 3NT Good chances for game 15 points or more See Chapter 8 Slam is possible Unbalanced hands See Chapters 4 & 5 After 1NT: 2NT, opener should pass with 15 points (minimum) and continue to 3NT with 16–17 points (maximum).

Bid a new suit at the 1-level or 2-level. • As a last resort, jump to the 3-level in the suit opened, provided that you have at least six cards in that suit. (c) Opener has 19 points or more. In order of preference, opener should: • Jump to game in responder’s suit. This requires 4-card support. The only time opener would not support responder at once is if the bidding has begun 1♣: 1♦, and opener has a 4-card major as well as support for diamonds. In that case, opener would jump-shift to two of the major rather than support the diamonds yet.

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English with Games and Activities, Elementary by Paul Carter

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